Category:Classes

Looking for custom player classes? Check out custom player classes. Checking for custom monsters? Check out custom monsters.

Monsters and classes can easily be installed by editing the classes notecard in the board.

A class entry might look like: name=Warrior | mname=Energy | mstat=sta | lv=1 texture=ded18cb7-8ad3-7a3b-8ab7-d3e2dd126093 sta=5 | str=4 | int=1 | agi=1 | cha=0 hp=8 | man=0 | dmg=2 | ac=10 spl=name;Bash; mana;2; desc;Bashes an opponent, stunning it for 2 rounds.; hs;str; tc;Stun, 2, Stunned spl=name;Shield Taunt; mana;2; desc;Forces all not-in-grapple monsters to attack you and fully absorbs up to 2 incoming attacks, including magic. Lasts 1 round.; sc;Shield Taunt, 1, Blocks up to 2 incoming attacks. spl=name;Counterattack; mana;1; desc;Counters an attack on the first enemy that damages or arouses you (not magic) reflecting the attack. Lasts 1 round.; dmg;3; lv;2; sc;Counterattack; 1; Reflects one non magic attack. Let's break that down. Each key/value pair is key=val separated by |

Some of these key/value pairs might contain sub values, but these will get their own list. Each monster is just a class. Monsters generally get 9+(level*2) stat points per level. AC should always be 10 since it's automatically added by level. Players have 11 stat points to distribute. When a player levels they get to pick one stat point to increase. All vals except spl needs to be on the same line as key=

Spell Key/Vals
Spells use a strided list separated by ; Spell names or descriptions cannot contain the characters ; or =

FX Objects
FX objects are CSVs. Their descriptions and names cannot contain the characters ; = ,

See the FX system for info.